Debugowanie gry w Unity3D z MonoDevelop\Game Debugging in Unity3D with MonoDevelop

Debugowanie gry w Unity3D z MonoDevelop\Game Debugging in Unity3D with MonoDevelop

In Polish:

1/ Uruchomione Unity3D i MonoDevelop

2/wstawienie pułapek (breakpoints) do kodu w MonoDevelop, w miejscu, gdzie podejrzewamy buga

3/ MonoDevelop: Run -> Attach to Process

4/ Pojawia się okno wyboru procesów do dodania

5/ Klikamy proces naszego Unity3D -> Attach

6/ Teraz Unity debugger jest dołączony do MonoDevelop

7/ Klikamy Play w Unity3D

8/ Kiedy dojdzie wykonanie programu gry do pułapki, następuje przerwanie gry (w pułapce strzałka)

9/ Teraz możemy stosować step over, step into i step out

In English:

1/ Start Unity3D and MonoDevelop

2/Insert breakpoints you want

3/ MonoDevelop: Run -> Attach to Process

4/ We see the window with processes to add

5/ Click the process for Unity3D -> Attach

6/ Now Unity Debugger is attached to MonoDevelop

7/ Click Play in Unity3D

8/ When the game runs a breakpoint, the game is paused (you can see an arrow in the breakpoint)

9/ Now you can use step over, step into and step out just like in other IDEs

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